#include "ObjectManager.h"

vector<BaseObject*>	ObjectManager::objects;

ObjectManager::ObjectManager()
{

}

ObjectManager::ObjectManager(const ObjectManager&)
{

}

ObjectManager::~ObjectManager()
{

}

int ObjectManager::AddObject(BaseObject* _object)
{
	objects.push_back(_object);
	return objects.size() - 1;
}